The Coma 2: Vicious Sisters Overview (Swap eShop)

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Captured on Nintendo Swap (Docked)

An attention-grabbing strategy to examine and distinction fashionable media from world wide is to have a look at how totally different cultures deal with horror, as a result of there are distinct traits that may be noticed. American horror, for instance, typically has a give attention to spectacle via blood, gore and different attention-grabbing, stunning imagery, however beneath all that there’s typically a powerful ethical message or an acknowledgement of social points. Japanese horror tends to delve into the darker facet of the nation’s conventional Shinto faith. And Korean horror, if The Coma 2: Vicious Sisters is a consultant instance, combines acknowledgement of the area’s troubled historical past with folks tales, components of native shamanic religions and the impact that the expansion of Christianity all through the 20th century had on Korean non secular life.

The Coma 2 is a follow-up to The Coma: Recut, however developer Devespresso has been fast to level out {that a} newcomer to the sequence can simply bounce proper in with this installment. Certainly, whereas the brand new recreation consists of among the identical characters, settings and lore from the unique, the story as a complete stands fully by itself due to new protagonist Mina Park and her quest to know what occurred to her finest good friend: the primary recreation’s lead, Youngho.

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Captured on Nintendo Swap (Handheld/Undocked)

Vicious Sisters unfolds in a similar way to its predecessor: it’s a side-scrolling journey recreation the place your main interplay with the world is thru a context-sensitive motion button. You’ll have to discover six totally different areas – a college, a police station, Seoul’s dokkaebi (or “goblin”) market, a subway station, a hospital and eventually the college gymnasium.

Nonetheless, because the opening of the sport sees Mina discovering herself inadvertently dragged into the titular “Coma” – truly a parallel non secular world with connections to our personal “Waking World” – every of those locales are twisted, horrifying variations of their real-world counterparts. They’re full of waxwork figures of individuals in anguish, Lovecraftian tentacle-vines blocking passageways and a choice of slobbering beasties of various levels of grotesqueness, all eager to alleviate Mina of these pesky inside organs weighing her down.

Nearly all of your time might be spent exploring these environments so as to discover helpful objects and items of data to progress the story. There are additionally 60 non-obligatory notes to search out over the course of the sport, which flesh out the background lore significantly – and moderately delightfully, the sport gives a convincing in-universe clarification as to why there are such a lot of Publish-it notes adorning the partitions which seem to report conversations verbatim.

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Captured on Nintendo Swap (Docked)

The survival horror facet comes from two fundamental sources: enemies which are in set places across the varied maps, which you’ll have to both discover a means round or make use of the invincibility frames in Mina’s evasion transfer to cross by, and Darkish Music, the primary antagonist from the primary Coma outing. A lot as within the earlier recreation, Mina has no weapons, so one of the best factor to do if you already know Darkish Music is on the market – a reality you may decide by whether or not you may hear the clacking of her excessive heels on the bottom – is to cover someplace comparable to below a desk or in a cabinet. Ought to Darkish Music enter the identical space you’re hiding in, you’ll have to finish just a few quick-time occasions for Mina to efficiently maintain her breath and never be found; much less safe hiding locations make the button combos required to stay hid extra sophisticated.

Darkish Music and a few different pursuing enemies all through the sport are used pretty sparingly, so it feels vital each time they present up. Furthermore, there are a number of factors within the recreation the place a cleverly designed chase sequence will naturally lead you within the route you’ll want to go subsequent, so that they’re not at all times an inconvenience designed to get in your means from a story perspective – although generally you’ll have to discover a strategy to shake off your would-be assailant earlier than you may truly accomplish your subsequent purpose.

The sport purports to supply a “crafting” system, however in follow, that is merely an non-obligatory goal in every of the sport’s fundamental areas; failing to perform this earlier than finishing the chapter will trigger Mina’s most well being to completely drop on account of a crucial harm. It’s a pleasant contact – significantly the way in which your success or failure impacts the cutscene on the finish of the chapter – however positioning it as a crafting system looks like a little bit of a stretch.

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Captured on Nintendo Swap (Handheld/Undocked)

The sport is fantastically introduced from a visible perspective, that includes a definite aesthetic impressed by Korean comics referred to as ‘manhwa’. These distinguish themselves considerably from closely stylised Japanese manga and anime via realistically depicted characters with expressive faces, although the sport doesn’t hesitate to magnify and emphasise the extra monstrous points of the sport’s otherworldly inhabitants. This offers a powerful distinction between the relatable components we will simply latch onto and the extra horrific points – and there are quite a few conditions the place the sport intentionally evokes emotions of discomfort by requiring you to interact straight with these uncanny beings from past the veil of sleep.

Sound-wise, the sport fares rather less effectively; whereas the general audio atmosphere is excellently atmospheric, spoken dialogue and sound results seem to have been recorded at moderately low high quality, with a noticeable hiss evident whereas they’re enjoying. One might make the argument that this can be an intentional try to create a “lo-fi” feeling, very like many different horror video games make heavy use of movie grain results on their visuals, however in follow, because the hiss comes and goes – and is very noticeable throughout quiet dialogue sequences, of which there are a good few – it comes throughout as feeling like a little bit of a reduce nook and not using a significantly good cause, which is a disgrace.

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Captured on Nintendo Swap (Docked)

The sport really shines via its narrative, although. The principle story, which is able to take you about 10 hours to complete, is intriguing and compelling sufficient by itself, however when mixed with the added depth supplied by the collectable notes across the environments, there’s a fancy and interesting story to be loved right here. And whereas experiencing the primary The Coma is, as beforehand famous, not at all required earlier than having fun with this one, it does present some extra context that established followers will discover very pleasing.


Whereas there are sporadic “motion” sequences as you flee from Darkish Music and keep away from enemies, The Coma 2: Vicious Sisters is a recreation primarily about exploring a well-crafted setting and the narrative that unfolds therein, so your enjoyment will rely in your openness to that form of expertise. The distinctive visible presentation is attractive – and a major improve to its predecessor’s artwork – however it’s a little bit of a disgrace the sound and dialogue hasn’t had fairly the identical stage of polish. Longevity is one other shortcoming; as soon as you have completed the sport’s 10-hour story, there’s little cause to return. Total, although, this can be a nice narrative-centric horror recreation that followers of the style ought to completely bounce on.

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