Energy Rangers: Battle For The Grid replace out at present (model 2.4), patch notes


Energy Rangers: Battle For The Grid replace out at present (model 2.4), patch notes

Posted on September 15, 2020 by Brian(@NE_Brian)
in Information, Change

nWay has introduced {that a} new 2.4.zero replace is releasing at present for Energy Rangers: Battle For The Grid. Except for bug fixes, it’ll include many character changes.

The total patch notes are as follows:

Bug Fixes

  • Again throw command mounted so holding Medium + Heavy and performing movement instructions now not causes unintentional again throw inputs.
  • Fastened “frozen” projectile VFX bugs brought about when Swap Strike “tremendous pause” is interrupted with a projectile.

Characters

Tommy Oliver

  • Again medium (Axe Kick) blockstun decreased considerably, making it simpler to punish. Hitstun unchanged, so he can nonetheless hyperlink his mild assault off of a profitable Axe Kick. Moreover, when used as anti-air, forces a floor bounce impact when each hits join.
  • Dragon Dive is now not cancelable with Swap Strike.
  • Tremendous: Tommy is now weak a brief interval after summoning the Dragonzord. Missiles despawn if their proprietor (Tommy) is efficiently hit. Missile harm decreased.

Gia Moran

  • Ahead heavy (Overhead Slice): decreased blockstun and elevated restoration.

Ranger Slayer

  • Crouching medium hurtbox size elevated considerably.

Kat Manx

  • Fastened a difficulty the place standing heavy was “kara-cancelable” with sprint enter.

Mastodon Sentry

  • New EX assault added (Triple Shot Ex). May be carried out after performing any Triple Shot or after Sky Torch. Causes wall bounce.
  • Standing heavy is now not cancelabe on block.
  • Crouching heavy projectile velocity elevated even additional.
  • Impartial Particular (Triple Shot) and impartial Particular > Particular (Triple Shot 2) projectile velocity elevated considerably.
  • Ahead Particular (Land Mine) can now be executed whereas one already exists. Subsequent Land Mines will despawn present mines on body 1 of the assault.
  • Lowered sprint bounce distance.

Lord Zedd

  • Fastened an edge case concern the place Lord Zedd’s profitable Tremendous sequence couldn’t KO a low well being sufferer.

Eric Myers

  • Fastened a difficulty with Eric’s floor bounce animation that made it inconsistent whereas he’s being juggled.
  • Fastened a difficulty that allowed Eric to spawn a number of Formation: Sword projectiles.
  • Fastened a difficulty the place Eric may air block whereas falling from Air Blade.

Dai Shi

  • Fastened a difficulty with Dai Shi’s floor bounce animation that made it inconsistent whereas he’s being juggled.
  • Impartial Particular > H (Surge): Elevated sturdiness of projectile and decreased startup velocity earlier than launch. Surge can now be executed whereas one already exists, despawning the present fireball on body 1 of the following Surge assault.
  • Raging Slash rework
    • Velocity and distance traveled elevated by 25%.
    • Dai Shi’s auto-correcting conduct is now rather more constant.
    • Now hits twice, with the primary inflicting a stagger and the second inflicting a wall bounce.
    • Added a particular cancel rule on profitable hit: i.e., Raging Slash is now cancelable with impartial Particular (Wolf Rush), opening up extra combo paths.
    • Is now projectile invincible.

Robert James

  • Fastened a difficulty that allowed RJ to cancel Wolf Wheel Spike into Knee Crush.
  • Fastened a difficulty that allowed RJ to cancel crouching heavy with Megazord Extremely.
  • Standing medium > standing medium auto combo hitbox width decreased.
  • Crouching medium hurtbox size elevated considerably.
  • Crouching heavy harm decreased considerably.
  • Tremendous harm decreased.
  • Impartial Particular > again Particular (Wolf Wheel Alpha) harm decreased.
  • Impartial Particular > ahead Particular (Wolf Wheel Spike) harm decreased.
  • Again throw harm decreased.

Supply



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